Developer's Thoughts
- Why making a boxing game?
- 4 years ago (1992), we made a first version of the game in 2.5D for the x68000 computer. Not pleased with the result, we started to think about making something more like those 3D polygon games available on arcade. We spent a lot of time reflecting about what was missing, what we could improve and mostly about what would make a boxing game fun.
The result is Boxer's Road.
At that time and at the exception of Nintendo's Punch Out, only a 2D horizontal fighting could have been made due to hardware limitations. But we wanted more, we wanted to make a game that really make you feel like you're boxing.
Even now that we were finally able to make the game we dreamt about, there are still a lot of aspects we couldn't cover because of RAM matters. However, more than a perfect simulation, we think that we made an incredibly fun and interesting game and are proud of the outcome.
Give it a try!
- Any problems during the development?
- A difficulty we had was to find a way to reflect the boxer's training in bouts.
At first, we wanted to make the boxing mode way faster but we quickly understood that it wouldn't show the difference of skills you just acquired. As the boxer's development is one of the main part of the game, we really wanted to make players feel the changes.
This is why the game might seem slower compared to other fighting games.
- Which aspect of the game we hope players will enjoy?
- This game isn't like most games, there is not that final boss that you have to beat in order to clear the game.
Moreover a simulation, we hope players will enjoy the career and progress systems.
Basically, we wish players to enjoy boxing and get interested in this sport while playing this game.
Well, this is still a video game and thus it's quite different from the real deal.
If you feel like you understood even just a bit what it feels to be a pro-boxer by playing this game and most of all, had fun, then that's all we could ask for.